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Pages: [1]
Topic: Balance 0.7.1.
G-Moesel
Member
Posts: 2
Balance 0.7.1.
on: March 20, 2011, 21:53

Hallo i’m new in here but i play the game since 0.6.9.
I think in 0.7.x the Flubba is much too overpowered and the Shotgun decreased i think a little bit too much.

Moreover the Backstroke of Rock’n roll is difficult to handle unless the roket itself does not hurt that much.

I think all the other weapons are balanced according to their use by the bots in spite i pretty much play only with rofle and fist of all.

MfG-Moesel

Proch
Member
Posts: 10
Re: Balance 0.7.1.
on: March 21, 2011, 18:25

i tried FLUBBA in every mode… it has an impressive damage output, but in the other hand the 30% of damage goes hurting your teammates or even your ship! (Expecially if you play with bots)
I totally agree with you about the shotgun… expecially because brand new ships are protected until they takes-off the planet (no more spawn-kill!!!) :’(

G-Moesel
Member
Posts: 2
Re: Balance 0.7.1.
on: March 22, 2011, 08:35

I agree, with Flubba i have more Teamkill than with any other weapon. But to fly around the enemy Planet and hold on Fire with Flubba is much to strong. It’s like creating a minefield.

In 0.6.9. I used to shot exactly one Projectil in the next enemy.

MfG-Moesel

Proch
Member
Posts: 10
Re: Balance 0.7.1.
on: March 22, 2011, 14:05

mmm… i’ll probably change my idea after this… :D

http://imgur.com/qIUZC

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