(click the image for a larger view!)
After a long period of absence we finally managed to provide you a new release of M.A.R.S.! In order to abbreviate the time of waiting for networking, we decided to implement some little features you can try and have fun with.
Feature Overview
New Special!
We built in a new source of incredible evilness: the Shocker! This electrifying thingy provides the power to smash your enemies (and friends) with mighty-looking bolts.
(click the image for a larger view!)
New Weapon!
Now you can use the elementary force of water by equipping the H2OMG! With its enormous mass of bubbling bubbles it is the perfect weapon for those who want to get rid of every foe in sight.
(click the image for a larger view!)
Note: You probably have to enable the Shocker and the H2OMG in the weapons menu to use them in game.
New Languages!
Two new translations arrived us within the last months, namely Dutch, Mongolian and Norwegian, summing the total amount of supported languages up to 19. Thanks to all the translators (Carlo von Ranzow, Team Gaval and IGLO.no)!
(click the image for a larger view!)
New Game Option!
It is now possible to regulate the game speed manually! You can find a new entry in the Gameplay tab of the options menu. Have fun playing M.A.R.S. at different speed levels!
Bugfixes:
- The balancing of the weapons has been improved.
- Little spelling mistakes in some translations have been corrected.
- Through the use of a more recent sfml-version some things work better now (e.g. plug and play of gamepads while the game is already running).
Let’s go ahead to the DOWNLOAD SECTION!








albatros:
Posted on October 5, 2011 at 19:28Yeahoo !
Congratulations for the last build !
Can’t wait to try it.
wecing:
Posted on October 5, 2011 at 21:39Congratulations!
kinduff:
Posted on October 5, 2011 at 23:26Great work guys! But we really really really want the online version, if we will need to buy it, ill pay, but please! I want to play online!
Felix:
Posted on October 6, 2011 at 09:20Windows version ist now online! Have fun with it.
Gabriel:
Posted on October 7, 2011 at 01:14Buen juego ojala pronto tengan los modos en red, felicitaciones por hacer un juego tan genial y adictivo
Martin:
Posted on October 7, 2011 at 21:51I see that in new version game for windows is problem with wt-flamer, for me this weapon does not work. Have you too this problem?
Martin:
Posted on October 7, 2011 at 22:06I mean that this weapon does not do any damage to enemies and vice versa.
Simon:
Posted on October 8, 2011 at 07:27You’re right. Strange. No idea how this could happen
But well, we discovered already some bugs:
* it’s not possible to select the special FireWall when cycling through the specials in both directions (just one works)
* sometimes the Insta in Grave-Itation Pit doesn’t work, it doesn’t kill entirely
* damage numbers are not displayed on local player’s ships (when hit by a weapon)
* WT-Flamer does no damage
Well it’ll be time for a bugfix release
Anybody some other bugs to add?
Nico:
Posted on October 9, 2011 at 10:06Can’t wait for networking!
CrystalH:
Posted on October 19, 2011 at 20:08Awesome game, I laughed a lot when playing.
I like the new weapons balancing, can finally use something else than shotgun.
I want to suggest some more options/features (on/off):
- disabling friendly fire
- proper space traveling (if you fly top you appear bottom, same with left right, not just hit boundary walls)
- setting ship hit points (for players, and different for computers)
- mouse steering/aiming? would be easier to target
- map scaling (to allow also a bigger space to fly)
- number of planets (custom or random from, to, size?)
- yeah networking would be cool
Leonardo I:
Posted on October 25, 2011 at 14:07Great guys!
My class and I are only waiting for LAN version to play all togheter!
Good work,
Leonardo I
hugo:
Posted on November 20, 2011 at 20:23WHOOO!!! Congratulations, I’m very glad this project is not dead
Kartik:
Posted on September 21, 2012 at 07:01Well for networking if you want i could help you out as i have tried it with your source codes and it works pretty well.