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M.A.R.S. 0.7.2 Bugfix Release

We do a lot of research the last weeks and therefore do not have the time to push M.A.R.S.’ development as fast as we did in the past.

Nevertheless we try to have an eye on everything that influences our game, such as some bug fixes in SFML.
Furthermore a new translation arrived: Thai. Thanks to Manoch!

(click the image for a larger view!)


Therefore we decided to provide a new release that includes this beatiful language and improved features of SFML.

The most important thing related to M.A.R.S. is probably the fix of the well known “ATI-bug“, which made it quite hard to run M.A.R.S. under Windows with an ATI graphics card installed. In consequence the provided workaround is obsolete.

You can download the new version here.
Currently the Windows version, the generic Linux version and, of course, the ppa contain the new release. All other packages hopefully will follow soon.

Have fun with M.A.R.S. 0.7.2!

This entry has been posted on April 26th, 2011 by Felix in Development.
You can follow any responses to this entry through the RSS feed for this post.

There are 51 Comments:


  • Antriksh:

    Posted on April 27, 2011 at 11:52

    Yay! Awesome.

    For some reason, I never had the ATi issue in the first place. Maybe because I run the 64-bit version of Windows 7 Home Premium.

  • Antriksh:

    Posted on April 27, 2011 at 11:53

    I couldn’t edit my first comment, but I wanted to add this:

    What else has been changed/added?

  • Simon:

    Posted on April 28, 2011 at 17:20

    Not that much: ATI bug in SFML2 has been fixed, Thai has been added and all other translations except for Arabic have been completed.

  • noop:

    Posted on April 29, 2011 at 13:18

    Awesome bugfix!
    I played old mars on my previous computer, but since I got the new one I couldn’t run it. Now I can finally play 0.7. And it’s awesome. Great job!

  • Sauer2:

    Posted on April 29, 2011 at 21:29

    Awesome news of an awesome game.

  • Henrik Holst:

    Posted on May 2, 2011 at 20:46

    For some reason I get “mars: symbol lookup error: mars: undefined symbol: _ZN2sf6Window9PollEventERNS_5EventE” on Ubuntu 10.10 64-bit with 0.7.2

  • Etam:

    Posted on May 2, 2011 at 22:22

    You forgot to bump the version in CMakeLists.txt

    @Henrik Holst
    You have to update the sfml library.

  • Henrik Holst:

    Posted on May 4, 2011 at 17:31

    @Etam:

    According to APT I have the latest version from the PPA: libsfml2 2.0-1901ppa0~maverick0

  • Simon:

    Posted on May 5, 2011 at 08:29

    @Etam: You’re right, sorry for that. Has been fixed in SVN and in the source code package.

    @Henrik: Well, your problem sounds odd. For me everything worked (also 10.10 and 64 bit). Are you sure there are no other (older) versions of sfml2 left on your system? Maybe in some other directories? Those may be found earlier by M.A.R.S….
    The PollEvent-problem is fixed with libsfml2 2.0-1901ppa0~maverick0.

  • Henrik Holst:

    Posted on May 8, 2011 at 01:06

    @Simon: Thanks, that was the problem, I had another version in /usr/local&/lib/, probably from when trying M.A.R.S before it was deb-packaged.

    Unfortunately it still segfaults on ATI for me when changing graphics settings so sfml2 is still not 100% free of ATI-bugs

  • Simon:

    Posted on May 8, 2011 at 06:42

    Alright… I think Felix had had similar problems. I’ll report the problem, maybe Laurent has already some fixes for this issues. But at least, he fixed these odd behaviours on windows… stay tuned ;)

  • Henrik Holst:

    Posted on May 9, 2011 at 20:28

    Noticed that Mars segfaults even on normal close, but of course that can still be due to sfml2: mars[2908]: segfault at 0 ip (null) sp 00007fffed439d68 error 14 in mars[400000+cc000]

  • Mitchell:

    Posted on May 22, 2011 at 17:23

    Full screen is broken on Ubuntu 11.04. I just did update to day. I’m glad the numbers are showing up now.

  • Simon:

    Posted on May 23, 2011 at 06:50

    Well, I’m on 11.04 too, and everything is working as supposed… What do you mean with broken? Does the mars print something to the terminal if launched from? What is your graphics hardware?

  • Oxwivi:

    Posted on May 24, 2011 at 14:17

    Speaking of bugs, regardless of OS, the game lags a bit when changing tracks. And after the end of match, Restart game button must be pressed to continue into the next match and you can have any number of matches that you want (before it was only five matches at one go, I think).

    Running latest version from PPA, and latest Windows installer on website.

  • Felix:

    Posted on May 24, 2011 at 15:23

    The occuring lags may be caused by loading the new music files. We do not know how sfml’s music file loading is implemented nor if we use everything correctly concerning to this. So we will definitely have a look at it again.

    Pressing the restart button after a game ends is not a bug but a desicion in game design: we thought it would be more intuitve to have a button that “starts a new game” rather than having one saying “restart game” and asks if you really want to do so. In conclusion a game is thought of as one encapsuled match and not as a series of matches. Maybe this is going to change again in the future.

  • Oxwivi:

    Posted on May 28, 2011 at 07:36

    Thanks for the clarifications.

    Just my opinion, but wouldn’t it better to use GStreamer directly rather than SFML’s? It might reduce the dependencies. Or would it make things more complicated?

  • Mitchell:

    Posted on May 28, 2011 at 08:05

    I download the update of this game today and the full screen is showing full now. Look like someone fix it.

  • Felix:

    Posted on May 28, 2011 at 09:42

    @Oxwivi: This seems to be more a religious question ;) I honestly never heard of GStreamer before so I can’t tell much about it yet. It seems to be quite powerful though so we might have a closer look at it.
    Thanks for this hint.

  • GaVaL:

    Posted on May 29, 2011 at 15:24

    hello please check the mail i have sent mongolian translation :)

  • Simon:

    Posted on May 29, 2011 at 15:35

    Hey, awesome! I’m currently including it to SVN… Thanks a lot for the effort!

    But some sentences are still missing, aren’t they? Would be even cooler if you translated them too :P

    Greetings,
    Simon

  • GaVaL:

    Posted on May 29, 2011 at 15:49

    ok where, line?

  • Simon:

    Posted on May 29, 2011 at 15:56

    Well, for example…

    016 Show this Info again.
    162 Planet Life Points
    166 PowerUp Spawn Rate
    032 Bots Orientation

    033 Zones

    034 AI-Paths
    151 High Star Field Resolution

    265 Moving Stars
    045 Announcer

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  • GaVaL:

    Posted on May 29, 2011 at 16:09

    :) fixed, sorry about that :) and when it will be released in win ?

  • Kinduff:

    Posted on June 1, 2011 at 17:22

    Thanks a lot for this update, I hope you soon release the online game play.

    Salute.

  • romusa:

    Posted on June 5, 2011 at 13:08

    Thanks a lot for this update!!! +100

  • Henrik Holst:

    Posted on June 18, 2011 at 16:39

    Just upgraded to Ubuntu 11.04 and my previous problems with MARS went away so I guess that the catalyst driver in 11.04 contains some bugfix :)

  • Simon:

    Posted on June 18, 2011 at 17:01

    Great to read!

  • davidsfc9:

    Posted on June 23, 2011 at 19:14

    I got a new joystick (logitech) to play mars and is working pretty good
    nice job guys !

  • davidsfc9:

    Posted on June 25, 2011 at 15:26

    I’m having a problem in windows7. i changed the screen resolution y and now i can’t see the game. i hear the music but the screen doesn’t show any graphics
    what can i do?

  • Simon:

    Posted on June 25, 2011 at 15:43

    Sounds odd… probably you’ll have to delete the config file of M.A.R.S. This is typically located in C:\Users\your user name\AppData\Roaming\.marsshooter
    The folder AppData may be hidden – so you’ll have to display hidden files!
    Simply delete this file to reset all options. Or open the file with wordpad and change the settings…

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